Minecraft Mob Guide: Behavior, Spawning, Drops & More

Discover everything about Minecraft mobs, from passive animals to dangerous bosses. Learn where to find them, what they drop, and how to deal with them.

Cow
PASSIVE
Health: 10 | Damage: 0

Behavior:

Wanders aimlessly. Can be bred with wheat.

Spawn Conditions:

  • Grass blocks
  • Light level 9+

Drops:

  • Leather
  • Raw Beef
  • Milk (when used with bucket)

Biomes:

Plains, Forest, Mountains

Pig
PASSIVE
Health: 10 | Damage: 0

Behavior:

Wanders aimlessly. Can be bred with carrots, potatoes, or beetroot.

Spawn Conditions:

  • Grass blocks
  • Light level 9+

Drops:

  • Raw Porkchop

Biomes:

Plains, Forest

Sheep
PASSIVE
Health: 8 | Damage: 0

Behavior:

Wanders aimlessly. Can be sheared for wool. Can be bred with wheat.

Spawn Conditions:

  • Grass blocks
  • Light level 9+

Drops:

  • Raw Mutton
  • Wool

Biomes:

Plains, Forest, Mountains

Chicken
PASSIVE
Health: 4 | Damage: 0

Behavior:

Wanders aimlessly. Lays eggs periodically. Can be bred with seeds.

Spawn Conditions:

  • Grass blocks
  • Light level 9+

Drops:

  • Raw Chicken
  • Feathers
  • Eggs (periodically)

Biomes:

Plains, Forest

Rabbit
PASSIVE
Health: 3 | Damage: 0

Behavior:

Hops around. Can be bred with carrots, golden carrots, or dandelions.

Spawn Conditions:

  • Grass blocks
  • Desert
  • Snow

Drops:

  • Raw Rabbit
  • Rabbit Hide
  • Rabbit's Foot (rare)

Biomes:

Plains, Forest, Desert, Snow

Mooshroom
PASSIVE
Health: 10 | Damage: 0

Behavior:

Variant of cow. Can be milked for mushroom stew. Shearing drops mushrooms and turns into a normal cow.

Spawn Conditions:

  • Mycelium blocks in Mushroom Fields

Drops:

  • Leather
  • Raw Beef
  • Mushrooms

Biomes:

Mushroom Fields

Bat
PASSIVE
Health: 6 | Damage: 0

Behavior:

Flies around in caves. Sleeps during the day.

Spawn Conditions:

  • Dark areas
  • Caves

Drops:

  • None

Biomes:

All overworld biomes (underground)

Squid
PASSIVE
Health: 10 | Damage: 0

Behavior:

Swims in water. Releases ink when attacked.

Spawn Conditions:

  • Water bodies

Drops:

  • Ink Sac

Biomes:

Ocean, River

Glow Squid
PASSIVE
Health: 10 | Damage: 0

Behavior:

Similar to regular squid, but emits light. Hypnotizes nearby entities when attacked.

Spawn Conditions:

  • Deep ocean
  • Underground water

Drops:

  • Glow Ink Sac

Biomes:

Deep Ocean, Underground water bodies

Cod
PASSIVE
Health: 3 | Damage: 0

Behavior:

Swims in water. Flees from players and predators.

Spawn Conditions:

  • Ocean

Drops:

  • Raw Cod
  • Bone Meal

Biomes:

Ocean

Salmon
PASSIVE
Health: 3 | Damage: 0

Behavior:

Swims in water. Flees from players and predators.

Spawn Conditions:

  • Cold ocean
  • River

Drops:

  • Raw Salmon
  • Bone Meal

Biomes:

Cold Ocean, River

Tropical Fish
PASSIVE
Health: 3 | Damage: 0

Behavior:

Swims in water. Many color variations.

Spawn Conditions:

  • Warm ocean

Drops:

  • Tropical Fish

Biomes:

Warm Ocean

Pufferfish
PASSIVE
Health: 3 | Damage: 1-2 (when inflated)

Behavior:

Inflates when approached, damaging nearby entities.

Spawn Conditions:

  • Warm ocean

Drops:

  • Pufferfish

Biomes:

Warm Ocean

Turtle
PASSIVE
Health: 30 | Damage: 0

Behavior:

Lays eggs on sand. Swims in water and walks on land.

Spawn Conditions:

  • Beach

Drops:

  • Seagrass
  • Bowl
  • Scute (when baby grows up)

Biomes:

Beach

Axolotl
PASSIVE
Health: 14 | Damage: 2

Behavior:

Attacks most aquatic mobs. Can play dead to regenerate health.

Spawn Conditions:

  • Underground water in lush caves

Drops:

  • None

Biomes:

Lush Caves

Strider
PASSIVE
Health: 20 | Damage: 0

Behavior:

Walks on lava. Can be ridden with a saddle and controlled with Warped Fungus on a Stick.

Spawn Conditions:

  • Lava oceans in the Nether

Drops:

  • String

Biomes:

Nether

Horse
PASSIVE
Health: 15-30 (varies) | Damage: 0

Behavior:

Can be tamed and ridden. Jump height and speed vary.

Spawn Conditions:

  • Plains
  • Savanna

Drops:

  • Leather
  • Hide

Biomes:

Plains, Savanna

Donkey
PASSIVE
Health: 15-30 (varies) | Damage: 0

Behavior:

Can be tamed and ridden. Can carry chests.

Spawn Conditions:

  • Plains
  • Savanna

Drops:

  • Leather
  • Hide

Biomes:

Plains, Savanna

Mule
PASSIVE
Health: 15-30 (varies) | Damage: 0

Behavior:

Can be tamed and ridden. Can carry chests. Cannot be bred.

Spawn Conditions:

  • Plains
  • Savanna

Drops:

  • Leather
  • Hide

Biomes:

Plains, Savanna

Ocelot
PASSIVE
Health: 10 | Damage: 0

Behavior:

Fast and agile. Can be tempted with raw fish but not tamed.

Spawn Conditions:

  • Jungle

Drops:

  • None

Biomes:

Jungle

Parrot
PASSIVE
Health: 6 | Damage: 0

Behavior:

Can sit on player's shoulder. Imitates nearby mob sounds.

Spawn Conditions:

  • Jungle

Drops:

  • Feather

Biomes:

Jungle

Cat
PASSIVE
Health: 10 | Damage: 0

Behavior:

Can be tamed with fish. Scares away phantoms and creepers.

Spawn Conditions:

  • Villages
  • Swamp huts

Drops:

  • String

Biomes:

Plains, Taiga, Desert, Savanna

Villager
PASSIVE
Health: 20 | Damage: 0

Behavior:

Inhabits villages. Trades with players. Can have various professions.

Spawn Conditions:

  • Villages

Drops:

  • None

Biomes:

Plains, Desert, Savanna, Taiga

Snow Golem
PASSIVE
Health: 4 | Damage: 0

Behavior:

Throws snowballs at hostile mobs. Leaves snow trail.

Spawn Conditions:

  • Created by players

Drops:

  • Snowballs
  • Pumpkin (if sheared)

Biomes:

Player-created in any snowy biome

Frog
PASSIVE
Health: 10 | Damage: 0

Behavior:

Hops around. Eats small slimes and magma cubes.

Spawn Conditions:

  • Swamp
  • Mangrove Swamp

Drops:

  • None

Biomes:

Swamp, Mangrove Swamp

Allay
PASSIVE
Health: 20 | Damage: 0

Behavior:

Collects items similar to the one given to it. Loves music.

Spawn Conditions:

  • Woodland Mansions
  • Pillager Outposts

Drops:

  • None

Biomes:

Found in structures in various biomes

Tadpole
PASSIVE
Health: 1 | Damage: 0

Behavior:

Young form of frogs. Grows into a frog over time.

Spawn Conditions:

  • Water in swamps

Drops:

  • None

Biomes:

Swamp, Mangrove Swamp

Bee
NEUTRAL
Health: 10 | Damage: 2

Behavior:

Collects pollen, pollinates crops, produces honey. Becomes hostile when attacked or hive is destroyed.

Spawn Conditions:

  • Flower Forests
  • Plains with flowers

Drops:

  • Honeycomb (when killed with no nearby hives)

Biomes:

Plains, Flower Forest, Sunflower Plains

Cave Spider
NEUTRAL
Health: 12 | Damage: 2 (Easy), 2 (Normal), 3 (Hard) + Poison

Behavior:

Smaller than regular spiders. Inflicts poison on attack. Hostile in light levels 11 or lower.

Spawn Conditions:

  • Underground
  • Mineshafts

Drops:

  • String
  • Spider Eye

Biomes:

Underground in all biomes

Dolphin
NEUTRAL
Health: 10 | Damage: 2

Behavior:

Swims in groups. Leads players to underwater structures. Becomes hostile if attacked.

Spawn Conditions:

  • Ocean

Drops:

  • None

Biomes:

Ocean

Drowned
HOSTILE
Health: 20 | Damage: 3 (Easy), 3 (Normal), 4 (Hard)

Behavior:

Underwater zombies. Can throw tridents if equipped.

Spawn Conditions:

  • Ocean
  • Rivers

Drops:

  • Rotten Flesh
  • Gold Ingot (rare)
  • Trident (rare)

Biomes:

Ocean, River

Enderman
NEUTRAL
Health: 40 | Damage: 4 (Easy), 7 (Normal), 10 (Hard)

Behavior:

Teleports randomly. Becomes hostile when looked at directly.

Spawn Conditions:

  • The End
  • Overworld (low light)

Drops:

  • Ender Pearl

Biomes:

The End, Overworld

Fox
NEUTRAL
Health: 10 | Damage: 2

Behavior:

Nocturnal. Attacks chickens, rabbits, and fish. Can pick up items.

Spawn Conditions:

  • Taiga
  • Snowy Taiga

Drops:

  • None

Biomes:

Taiga, Snowy Taiga

Goat
NEUTRAL
Health: 10 | Damage: 1-2

Behavior:

Jumps high. Can ram entities off cliffs. Screams occasionally.

Spawn Conditions:

  • Mountains

Drops:

  • Milk (when used with bucket)
  • Goat Horn (when rammed into a hard block)

Biomes:

Mountains

Iron Golem
NEUTRAL
Health: 100 | Damage: 7 (Easy), 15 (Normal), 22 (Hard)

Behavior:

Protects villagers. Attacks hostile mobs.

Spawn Conditions:

  • Villages
  • Created by players

Drops:

  • Iron Ingots
  • Poppies

Biomes:

Villages in various biomes

Llama
NEUTRAL
Health: 15-30 (varies by strength) | Damage: 1-3 (spit attack)

Behavior:

Can be ridden but not controlled. Spits at attackers.

Spawn Conditions:

  • Savanna
  • Mountains

Drops:

  • Leather

Biomes:

Savanna, Mountains

Panda
NEUTRAL
Health: 20 | Damage: 3 (Easy), 4 (Normal), 6 (Hard)

Behavior:

Passive unless attacked. Different personalities based on genes.

Spawn Conditions:

  • Jungle

Drops:

  • Bamboo

Biomes:

Jungle

Piglin
NEUTRAL
Health: 16 | Damage: 4 (Easy), 5 (Normal), 7 (Hard)

Behavior:

Hostile unless player wears gold armor. Barters for gold ingots.

Spawn Conditions:

  • Nether

Drops:

  • Gold Ingot
  • Crossbow (rare)

Biomes:

Nether

Polar Bear
NEUTRAL
Health: 30 | Damage: 4 (Easy), 6 (Normal), 9 (Hard)

Behavior:

Passive unless attacked or cubs are nearby.

Spawn Conditions:

  • Snowy biomes

Drops:

  • Raw Cod
  • Raw Salmon

Biomes:

Snowy Tundra, Snowy Taiga

Spider
NEUTRAL
Health: 16 | Damage: 2 (Easy), 2 (Normal), 3 (Hard)

Behavior:

Hostile at night or in dark areas. Can climb walls.

Spawn Conditions:

  • Overworld, Light level 0-7

Drops:

  • String
  • Spider Eye

Biomes:

All overworld biomes

Trader Llama
NEUTRAL
Health: 15-30 (varies by strength) | Damage: 1-3 (spit attack)

Behavior:

Follows Wandering Trader. Spits at attackers.

Spawn Conditions:

  • Spawns with Wandering Trader

Drops:

  • Leather

Biomes:

Spawns with Wandering Trader in various biomes

Wolf
NEUTRAL
Health: 20 | Damage: 3 (Easy), 4 (Normal), 6 (Hard)

Behavior:

Can be tamed with bones. Attacks skeletons and other mobs that attack their owner.

Spawn Conditions:

  • Forests
  • Taiga

Drops:

  • None

Biomes:

Forest, Taiga

Zombified Piglin
NEUTRAL
Health: 20 | Damage: 5 (Easy), 9 (Normal), 13 (Hard)

Behavior:

Neutral unless attacked. Attacks in groups when provoked.

Spawn Conditions:

  • Nether

Drops:

  • Rotten Flesh
  • Gold Nugget
  • Gold Ingot (rare)

Biomes:

Nether

Blaze
HOSTILE
Health: 20 | Damage: 3 (Easy), 5 (Normal), 7 (Hard) + Fire

Behavior:

Flies and shoots fireballs. Immune to fire damage.

Spawn Conditions:

  • Nether Fortresses

Drops:

  • Blaze Rod

Biomes:

Nether

Creeper
HOSTILE
Health: 20 | Damage: Explosion (up to 49 damage at point blank)

Behavior:

Approaches silently and explodes near players.

Spawn Conditions:

  • Overworld, Light level 0-7

Drops:

  • Gunpowder
  • Music Disc (when killed by skeleton)

Biomes:

All overworld biomes

Elder Guardian
HOSTILE
Health: 80 | Damage: 8 (Easy), 13 (Normal), 19 (Hard)

Behavior:

Inflicts Mining Fatigue. Shoots laser beam at players.

Spawn Conditions:

  • Ocean Monuments

Drops:

  • Prismarine Crystals
  • Prismarine Shards
  • Raw Cod
  • Wet Sponge

Biomes:

Ocean

Endermite
HOSTILE
Health: 8 | Damage: 1 (Easy), 2 (Normal), 3 (Hard)

Behavior:

Small, silverfish-like mob. Attacked by Endermen.

Spawn Conditions:

  • Spawns when Ender Pearl is thrown

Drops:

  • None

Biomes:

Any, when Ender Pearl is used

Evoker
HOSTILE
Health: 24 | Damage: Summons Vexes and Fangs

Behavior:

Casts spells, summons Vexes, creates damaging "fangs" from the ground.

Spawn Conditions:

  • Woodland Mansions
  • Raids

Drops:

  • Totem of Undying
  • Emerald

Biomes:

Dark Forest

Ghast
HOSTILE
Health: 10 | Damage: Fireball (17 explosion damage)

Behavior:

Large floating mob that shoots explosive fireballs.

Spawn Conditions:

  • Nether

Drops:

  • Ghast Tear
  • Gunpowder

Biomes:

Nether

Guardian
HOSTILE
Health: 30 | Damage: 5 (Easy), 6 (Normal), 9 (Hard)

Behavior:

Shoots laser beam at players. Spikes hurt melee attackers.

Spawn Conditions:

  • Ocean Monuments

Drops:

  • Prismarine Crystals
  • Prismarine Shards
  • Raw Cod

Biomes:

Ocean

Hoglin
HOSTILE
Health: 40 | Damage: 3 (Easy), 5 (Normal), 7 (Hard)

Behavior:

Aggressive boar-like mob. Fears Warped Fungus.

Spawn Conditions:

  • Nether

Drops:

  • Raw Porkchop
  • Leather

Biomes:

Nether Wastes, Crimson Forest

Husk
HOSTILE
Health: 20 | Damage: 3 (Easy), 3 (Normal), 4 (Hard) + Hunger effect

Behavior:

Desert variant of zombie. Inflicts hunger effect.

Spawn Conditions:

  • Desert, Light level 0-7

Drops:

  • Rotten Flesh
  • Iron Ingot (rare)
  • Carrot (rare)
  • Potato (rare)

Biomes:

Desert

Magma Cube
HOSTILE
Health: Varies by size (1 to 16) | Damage: Varies by size

Behavior:

Nether variant of Slime. Splits into smaller cubes when killed.

Spawn Conditions:

  • Nether

Drops:

  • Magma Cream

Biomes:

Nether

Phantom
HOSTILE
Health: 20 | Damage: 2 (Easy), 4 (Normal), 6 (Hard)

Behavior:

Flies and swoops down to attack players. Burns in daylight.

Spawn Conditions:

  • Spawns after player hasn't slept for 3+ days

Drops:

  • Phantom Membrane

Biomes:

Overworld sky

Piglin Brute
HOSTILE
Health: 50 | Damage: 7 (Easy), 13 (Normal), 19 (Hard)

Behavior:

Aggressive variant of Piglin. Always hostile to players.

Spawn Conditions:

  • Bastion Remnants

Drops:

  • Golden Axe

Biomes:

Nether

Pillager
HOSTILE
Health: 24 | Damage: 3 (Easy), 5 (Normal), 7 (Hard)

Behavior:

Attacks with a crossbow. Participates in raids.

Spawn Conditions:

  • Pillager Outposts
  • Raids

Drops:

  • Crossbow
  • Arrow

Biomes:

Various overworld biomes

Ravager
HOSTILE
Health: 100 | Damage: 7 (Easy), 12 (Normal), 18 (Hard)

Behavior:

Large, powerful mob that participates in raids. Can break leaves and crops.

Spawn Conditions:

  • Raids

Drops:

  • Saddle

Biomes:

Various overworld biomes during raids

Shulker
HOSTILE
Health: 30 | Damage: 4 (projectile)

Behavior:

Hides in its shell and shoots levitation projectiles.

Spawn Conditions:

  • End Cities

Drops:

  • Shulker Shell

Biomes:

The End

Silverfish
HOSTILE
Health: 8 | Damage: 1 (Easy), 1 (Normal), 2 (Hard)

Behavior:

Hides in certain stone blocks. Can call nearby silverfish when attacked.

Spawn Conditions:

  • Strongholds
  • Infested Blocks

Drops:

  • None

Biomes:

Underground in all biomes

Skeleton
HOSTILE
Health: 20 | Damage: 2 (Easy), 2 (Normal), 3 (Hard)

Behavior:

Shoots arrows at players. Burns in sunlight.

Spawn Conditions:

  • Overworld, Light level 0-7

Drops:

  • Bones
  • Arrows
  • Bow (rare)

Biomes:

All overworld biomes

Slime
HOSTILE
Health: Varies by size (1 to 16) | Damage: Varies by size

Behavior:

Splits into smaller slimes when killed. Bounces towards players.

Spawn Conditions:

  • Swamps
  • Certain chunks in other biomes

Drops:

  • Slimeball

Biomes:

Swamp, Certain chunks in other biomes

Stray
HOSTILE
Health: 20 | Damage: 2 (Easy), 2 (Normal), 3 (Hard) + Slowness effect

Behavior:

Variant of skeleton that shoots slowness arrows. Burns in sunlight.

Spawn Conditions:

  • Snowy biomes, Light level 0-7

Drops:

  • Bones
  • Arrows
  • Bow (rare)
  • Tipped Arrow of Slowness

Biomes:

Snowy Tundra, Snowy Taiga

Vex
HOSTILE
Health: 14 | Damage: 3 (Easy), 5 (Normal), 7 (Hard)

Behavior:

Small flying mob that can pass through blocks. Summoned by Evokers.

Spawn Conditions:

  • Summoned by Evokers

Drops:

  • None

Biomes:

Wherever Evokers are found

Vindicator
HOSTILE
Health: 24 | Damage: 5 (Easy), 7 (Normal), 13 (Hard)

Behavior:

Attacks with an axe. Participates in raids.

Spawn Conditions:

  • Woodland Mansions
  • Raids

Drops:

  • Emerald
  • Iron Axe

Biomes:

Dark Forest, During raids in various biomes

Warden
HOSTILE
Health: 500 | Damage: 16 (Easy), 30 (Normal), 45 (Hard)

Behavior:

Blind mob that responds to vibrations and smell. Extremely powerful.

Spawn Conditions:

  • Deep Dark biome when disturbed

Drops:

  • Sculk Catalyst

Biomes:

Deep Dark

Witch
HOSTILE
Health: 26 | Damage: Throws harmful potions

Behavior:

Throws harmful potions at players and drinks beneficial potions.

Spawn Conditions:

  • Overworld, Light level 0-7
  • Swamp Huts

Drops:

  • Glowstone Dust
  • Redstone
  • Gunpowder
  • Spider Eye
  • Glass Bottle
  • Stick

Biomes:

All overworld biomes, Swamps (in witch huts)

Wither Skeleton
HOSTILE
Health: 20 | Damage: 4 (Easy), 7 (Normal), 10 (Hard) + Wither effect

Behavior:

Tall, black skeletons that inflict the Wither effect.

Spawn Conditions:

  • Nether Fortresses

Drops:

  • Coal
  • Bone
  • Wither Skeleton Skull (rare)
  • Stone Sword (rare)

Biomes:

Nether

Zoglin
HOSTILE
Health: 40 | Damage: 3 (Easy), 5 (Normal), 7 (Hard)

Behavior:

Hostile mob created when a Hoglin enters the Overworld.

Spawn Conditions:

  • When Hoglins enter the Overworld

Drops:

  • Rotten Flesh

Biomes:

Overworld (transformed Hoglins)

Zombie
HOSTILE
Health: 20 | Damage: 2 (Easy), 3 (Normal), 4 (Hard)

Behavior:

Chases and attacks players and villagers. Burns in sunlight.

Spawn Conditions:

  • Overworld, Light level 0-7

Drops:

  • Rotten Flesh
  • Iron Ingot (rare)
  • Carrot (rare)
  • Potato (rare)

Biomes:

All overworld biomes

Zombie Villager
HOSTILE
Health: 20 | Damage: 2 (Easy), 3 (Normal), 4 (Hard)

Behavior:

Behaves like regular zombies. Can be cured back into villagers.

Spawn Conditions:

  • Overworld, Light level 0-7
  • When villagers are killed by zombies

Drops:

  • Rotten Flesh
  • Iron Ingot (rare)
  • Carrot (rare)
  • Potato (rare)

Biomes:

All overworld biomes

Ender Dragon
BOSS
Health: 200 | Damage: Varies (contact, fireballs, etc.)

Behavior:

Flies around the End, shoots fireballs, and destroys blocks.

Spawn Conditions:

  • The End

Drops:

  • Dragon Egg
  • Experience

Biomes:

The End

Wither
BOSS
Health: 300 | Damage: Varies (contact, wither skulls)

Behavior:

Flies and shoots explosive wither skulls. Destroys blocks and inflicts wither effect.

Spawn Conditions:

  • Spawned by players using soul sand and wither skeleton skulls

Drops:

  • Nether Star

Biomes:

Any

Chicken Jockey
COMPOUND
Health: 20 (Zombie) + 4 (Chicken) | Damage: Same as the riding mob

Behavior:

Baby zombie riding a chicken. Moves faster than regular zombies.

Spawn Conditions:

  • Rare chance when chicken or baby zombie spawns

Drops:

  • Drops from both chicken and baby zombie

Biomes:

All overworld biomes

Spider Jockey
COMPOUND
Health: 16 (Spider) + 20 (Skeleton) | Damage: Combination of spider and skeleton damage

Behavior:

Skeleton riding a spider. Can climb walls and shoot arrows.

Spawn Conditions:

  • Rare chance when spider spawns

Drops:

  • Drops from both spider and skeleton

Biomes:

All overworld biomes

Giant
UNUSED
Health: 100 | Damage: 50

Behavior:

Large zombie with no AI. Does not move or attack naturally.

Spawn Conditions:

  • Can only be spawned with commands

Drops:

  • None

Biomes:

None (command-spawned only)

Illusioner
UNUSED
Health: 32 | Damage: 4 (Easy), 5 (Normal), 6 (Hard)

Behavior:

Uses illusions and bow attacks. Not used in regular gameplay.

Spawn Conditions:

  • Can only be spawned with commands

Drops:

  • None

Biomes:

None (command-spawned only)

Frequently Asked Questions about Minecraft Mobs